﻿/*
 * Authors:
 *   钟峰(Popeye Zhong) <zongsoft@qq.com>
 *
 * Copyright (C) 2010-2013 Zongsoft Corporation <http://www.zongsoft.com>
 *
 * This file is part of Zongsoft.Plugins.
 *
 * Zongsoft.Plugins is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Zongsoft.Plugins is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with Zongsoft.Plugins; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

using System;
using System.Collections.Generic;

namespace Zongsoft.Plugins
{
	/// <summary>
	/// 提供追加器的功能接口。
	/// </summary>
	/// <remarks>
	///		<para>由构建器可选性的实现该接口，实现该接口的构建器支持将子级构建器创建的目标对象追加到当前目标对象的特定集合中。</para>
	/// </remarks>
	public interface IAppender
	{
		/// <summary>
		/// 将指定的子级目标对象追加到当前目标对象的特定集合中。
		/// </summary>
		/// <param name="context">追加器的上下文对象。</param>
		/// <returns>如果追加成功则返回真(true)，否则返回假(false)。</returns>
		bool Append(AppenderContext context);
	}
}
